Astro+Directus(Visual-Editing)+Snipcart Test-Stack
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/**
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* Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
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*/
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export declare const fromCodePoint: (...codePoints: number[]) => string;
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/**
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* Replace the given code point with a replacement character if it is a
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* surrogate or is outside the valid range. Otherwise return the code
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* point unchanged.
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*/
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export declare function replaceCodePoint(codePoint: number): number;
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/**
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* Replace the code point if relevant, then convert it to a string.
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*
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* @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
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* @param codePoint The code point to decode.
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* @returns The decoded code point.
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*/
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export declare function decodeCodePoint(codePoint: number): string;
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//# sourceMappingURL=decode-codepoint.d.ts.map
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{"version":3,"file":"decode-codepoint.d.ts","sourceRoot":"","sources":["../../src/decode-codepoint.ts"],"names":[],"mappings":"AAkCA;;GAEG;AACH,eAAO,MAAM,aAAa,EAAE,CAAC,GAAG,UAAU,EAAE,MAAM,EAAE,KAAK,MAgBpD,CAAC;AAEN;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAS1D;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAEzD"}
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// Adapted from https://github.com/mathiasbynens/he/blob/36afe179392226cf1b6ccdb16ebbb7a5a844d93a/src/he.js#L106-L134
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var _a;
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const decodeMap = new Map([
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[0, 65533],
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// C1 Unicode control character reference replacements
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[128, 8364],
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[130, 8218],
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[131, 402],
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[132, 8222],
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[133, 8230],
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[134, 8224],
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[135, 8225],
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[136, 710],
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[137, 8240],
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[138, 352],
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[139, 8249],
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[140, 338],
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[142, 381],
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[145, 8216],
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[146, 8217],
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[147, 8220],
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[148, 8221],
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[149, 8226],
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[150, 8211],
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[151, 8212],
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[152, 732],
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[153, 8482],
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[154, 353],
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[155, 8250],
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[156, 339],
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[158, 382],
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[159, 376],
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]);
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/**
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* Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
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*/
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export const fromCodePoint =
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition, n/no-unsupported-features/es-builtins
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(_a = String.fromCodePoint) !== null && _a !== void 0 ? _a : function (codePoint) {
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let output = "";
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if (codePoint > 65535) {
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codePoint -= 65536;
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output += String.fromCharCode(((codePoint >>> 10) & 1023) | 55296);
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codePoint = 56320 | (codePoint & 1023);
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}
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output += String.fromCharCode(codePoint);
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return output;
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};
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/**
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* Replace the given code point with a replacement character if it is a
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* surrogate or is outside the valid range. Otherwise return the code
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* point unchanged.
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*/
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export function replaceCodePoint(codePoint) {
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var _a;
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if ((codePoint >= 55296 && codePoint <= 57343) ||
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codePoint > 1114111) {
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return 65533;
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}
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return (_a = decodeMap.get(codePoint)) !== null && _a !== void 0 ? _a : codePoint;
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}
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/**
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* Replace the code point if relevant, then convert it to a string.
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*
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* @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
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* @param codePoint The code point to decode.
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* @returns The decoded code point.
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*/
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export function decodeCodePoint(codePoint) {
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return fromCodePoint(replaceCodePoint(codePoint));
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}
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//# sourceMappingURL=decode-codepoint.js.map
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{"version":3,"file":"decode-codepoint.js","sourceRoot":"","sources":["../../src/decode-codepoint.ts"],"names":[],"mappings":"AAAA,qHAAqH;;AAErH,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC;IACtB,CAAC,CAAC,EAAE,KAAM,CAAC;IACX,sDAAsD;IACtD,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;CACb,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAC,MAAM,aAAa;AACtB,8GAA8G;AAC9G,MAAA,MAAM,CAAC,aAAa,mCACpB,UAAU,SAAiB;IACvB,IAAI,MAAM,GAAG,EAAE,CAAC;IAEhB,IAAI,SAAS,GAAG,KAAO,EAAE,CAAC;QACtB,SAAS,IAAI,KAAS,CAAC;QACvB,MAAM,IAAI,MAAM,CAAC,YAAY,CACzB,CAAC,CAAC,SAAS,KAAK,EAAE,CAAC,GAAG,IAAM,CAAC,GAAG,KAAO,CAC1C,CAAC;QACF,SAAS,GAAG,KAAO,GAAG,CAAC,SAAS,GAAG,IAAM,CAAC,CAAC;IAC/C,CAAC;IAED,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IACzC,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEN;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,SAAiB;;IAC9C,IACI,CAAC,SAAS,IAAI,KAAO,IAAI,SAAS,IAAI,KAAO,CAAC;QAC9C,SAAS,GAAG,OAAU,EACxB,CAAC;QACC,OAAO,KAAO,CAAC;IACnB,CAAC;IAED,OAAO,MAAA,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,mCAAI,SAAS,CAAC;AACjD,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,eAAe,CAAC,SAAiB;IAC7C,OAAO,aAAa,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;AACtD,CAAC"}
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export declare enum BinTrieFlags {
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VALUE_LENGTH = 49152,
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BRANCH_LENGTH = 16256,
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JUMP_TABLE = 127
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}
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export declare enum DecodingMode {
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/** Entities in text nodes that can end with any character. */
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Legacy = 0,
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/** Only allow entities terminated with a semicolon. */
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Strict = 1,
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/** Entities in attributes have limitations on ending characters. */
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Attribute = 2
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}
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/**
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* Producers for character reference errors as defined in the HTML spec.
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*/
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export interface EntityErrorProducer {
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missingSemicolonAfterCharacterReference(): void;
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absenceOfDigitsInNumericCharacterReference(consumedCharacters: number): void;
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validateNumericCharacterReference(code: number): void;
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}
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/**
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* Token decoder with support of writing partial entities.
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*/
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export declare class EntityDecoder {
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/** The tree used to decode entities. */
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private readonly decodeTree;
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/**
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* The function that is called when a codepoint is decoded.
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*
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* For multi-byte named entities, this will be called multiple times,
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* with the second codepoint, and the same `consumed` value.
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*
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* @param codepoint The decoded codepoint.
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* @param consumed The number of bytes consumed by the decoder.
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*/
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private readonly emitCodePoint;
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/** An object that is used to produce errors. */
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private readonly errors?;
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constructor(
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/** The tree used to decode entities. */
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decodeTree: Uint16Array,
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/**
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* The function that is called when a codepoint is decoded.
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*
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* For multi-byte named entities, this will be called multiple times,
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* with the second codepoint, and the same `consumed` value.
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*
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* @param codepoint The decoded codepoint.
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* @param consumed The number of bytes consumed by the decoder.
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*/
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emitCodePoint: (cp: number, consumed: number) => void,
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/** An object that is used to produce errors. */
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errors?: EntityErrorProducer | undefined);
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/** The current state of the decoder. */
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private state;
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/** Characters that were consumed while parsing an entity. */
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private consumed;
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/**
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* The result of the entity.
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*
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* Either the result index of a numeric entity, or the codepoint of a
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* numeric entity.
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*/
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private result;
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/** The current index in the decode tree. */
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private treeIndex;
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/** The number of characters that were consumed in excess. */
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private excess;
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/** The mode in which the decoder is operating. */
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private decodeMode;
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/** Resets the instance to make it reusable. */
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startEntity(decodeMode: DecodingMode): void;
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/**
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* Write an entity to the decoder. This can be called multiple times with partial entities.
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* If the entity is incomplete, the decoder will return -1.
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*
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* Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
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* entity is incomplete, and resume when the next string is written.
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*
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* @param input The string containing the entity (or a continuation of the entity).
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* @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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write(input: string, offset: number): number;
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/**
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* Switches between the numeric decimal and hexadecimal states.
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*
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* Equivalent to the `Numeric character reference state` in the HTML spec.
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*
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* @param input The string containing the entity (or a continuation of the entity).
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* @param offset The current offset.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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private stateNumericStart;
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private addToNumericResult;
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/**
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* Parses a hexadecimal numeric entity.
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*
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* Equivalent to the `Hexademical character reference state` in the HTML spec.
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*
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* @param input The string containing the entity (or a continuation of the entity).
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* @param offset The current offset.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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private stateNumericHex;
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/**
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* Parses a decimal numeric entity.
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*
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* Equivalent to the `Decimal character reference state` in the HTML spec.
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*
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* @param input The string containing the entity (or a continuation of the entity).
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* @param offset The current offset.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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private stateNumericDecimal;
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/**
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* Validate and emit a numeric entity.
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*
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* Implements the logic from the `Hexademical character reference start
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* state` and `Numeric character reference end state` in the HTML spec.
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*
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* @param lastCp The last code point of the entity. Used to see if the
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* entity was terminated with a semicolon.
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* @param expectedLength The minimum number of characters that should be
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* consumed. Used to validate that at least one digit
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* was consumed.
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* @returns The number of characters that were consumed.
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*/
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private emitNumericEntity;
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/**
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* Parses a named entity.
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*
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* Equivalent to the `Named character reference state` in the HTML spec.
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*
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* @param input The string containing the entity (or a continuation of the entity).
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* @param offset The current offset.
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* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
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*/
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private stateNamedEntity;
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/**
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* Emit a named entity that was not terminated with a semicolon.
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*
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* @returns The number of characters consumed.
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*/
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private emitNotTerminatedNamedEntity;
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/**
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* Emit a named entity.
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*
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* @param result The index of the entity in the decode tree.
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* @param valueLength The number of bytes in the entity.
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* @param consumed The number of characters consumed.
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*
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* @returns The number of characters consumed.
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*/
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private emitNamedEntityData;
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/**
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* Signal to the parser that the end of the input was reached.
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*
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* Remaining data will be emitted and relevant errors will be produced.
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*
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* @returns The number of characters consumed.
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*/
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end(): number;
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}
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/**
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* Determines the branch of the current node that is taken given the current
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* character. This function is used to traverse the trie.
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*
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* @param decodeTree The trie.
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* @param current The current node.
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* @param nodeIdx The index right after the current node and its value.
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* @param char The current character.
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* @returns The index of the next node, or -1 if no branch is taken.
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*/
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export declare function determineBranch(decodeTree: Uint16Array, current: number, nodeIndex: number, char: number): number;
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/**
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* Decodes an HTML string.
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*
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* @param htmlString The string to decode.
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* @param mode The decoding mode.
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* @returns The decoded string.
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*/
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export declare function decodeHTML(htmlString: string, mode?: DecodingMode): string;
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/**
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* Decodes an HTML string in an attribute.
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*
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* @param htmlAttribute The string to decode.
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* @returns The decoded string.
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*/
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export declare function decodeHTMLAttribute(htmlAttribute: string): string;
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/**
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* Decodes an HTML string, requiring all entities to be terminated by a semicolon.
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*
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* @param htmlString The string to decode.
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* @returns The decoded string.
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*/
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export declare function decodeHTMLStrict(htmlString: string): string;
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/**
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* Decodes an XML string, requiring all entities to be terminated by a semicolon.
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*
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* @param xmlString The string to decode.
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* @returns The decoded string.
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*/
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export declare function decodeXML(xmlString: string): string;
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export { htmlDecodeTree } from "./generated/decode-data-html.js";
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export { xmlDecodeTree } from "./generated/decode-data-xml.js";
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export { decodeCodePoint, replaceCodePoint, fromCodePoint, } from "./decode-codepoint.js";
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//# sourceMappingURL=decode.d.ts.map
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|
||||
{"version":3,"file":"decode.d.ts","sourceRoot":"","sources":["../../src/decode.ts"],"names":[],"mappings":"AAsBA,oBAAY,YAAY;IACpB,YAAY,QAAwB;IACpC,aAAa,QAAwB;IACrC,UAAU,MAAwB;CACrC;AAuCD,oBAAY,YAAY;IACpB,8DAA8D;IAC9D,MAAM,IAAI;IACV,uDAAuD;IACvD,MAAM,IAAI;IACV,oEAAoE;IACpE,SAAS,IAAI;CAChB;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAChC,uCAAuC,IAAI,IAAI,CAAC;IAChD,0CAA0C,CACtC,kBAAkB,EAAE,MAAM,GAC3B,IAAI,CAAC;IACR,iCAAiC,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAAC;CACzD;AAED;;GAEG;AACH,qBAAa,aAAa;IAElB,wCAAwC;IACxC,OAAO,CAAC,QAAQ,CAAC,UAAU;IAC3B;;;;;;;;OAQG;IACH,OAAO,CAAC,QAAQ,CAAC,aAAa;IAC9B,gDAAgD;IAChD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC;;IAbxB,wCAAwC;IACvB,UAAU,EAAE,WAAW;IACxC;;;;;;;;OAQG;IACc,aAAa,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,KAAK,IAAI;IACtE,gDAAgD;IAC/B,MAAM,CAAC,EAAE,mBAAmB,GAAG,SAAS;IAG7D,wCAAwC;IACxC,OAAO,CAAC,KAAK,CAAkC;IAC/C,6DAA6D;IAC7D,OAAO,CAAC,QAAQ,CAAK;IACrB;;;;;OAKG;IACH,OAAO,CAAC,MAAM,CAAK;IAEnB,4CAA4C;IAC5C,OAAO,CAAC,SAAS,CAAK;IACtB,6DAA6D;IAC7D,OAAO,CAAC,MAAM,CAAK;IACnB,kDAAkD;IAClD,OAAO,CAAC,UAAU,CAAuB;IAEzC,+CAA+C;IAC/C,WAAW,CAAC,UAAU,EAAE,YAAY,GAAG,IAAI;IAS3C;;;;;;;;;;OAUG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM;IA8B5C;;;;;;;;OAQG;IACH,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,kBAAkB;IAe1B;;;;;;;;OAQG;IACH,OAAO,CAAC,eAAe;IAkBvB;;;;;;;;OAQG;IACH,OAAO,CAAC,mBAAmB;IAkB3B;;;;;;;;;;;;OAYG;IACH,OAAO,CAAC,iBAAiB;IA6BzB;;;;;;;;OAQG;IACH,OAAO,CAAC,gBAAgB;IAsDxB;;;;OAIG;IACH,OAAO,CAAC,4BAA4B;IAYpC;;;;;;;;OAQG;IACH,OAAO,CAAC,mBAAmB;IAqB3B;;;;;;OAMG;IACH,GAAG,IAAI,MAAM;CA6BhB;AAoDD;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC3B,UAAU,EAAE,WAAW,EACvB,OAAO,EAAE,MAAM,EACf,SAAS,EAAE,MAAM,EACjB,IAAI,EAAE,MAAM,GACb,MAAM,CAsCR;AAKD;;;;;;GAMG;AACH,wBAAgB,UAAU,CACtB,UAAU,EAAE,MAAM,EAClB,IAAI,GAAE,YAAkC,GACzC,MAAM,CAER;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,EAAE,MAAM,GAAG,MAAM,CAEjE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAE3D;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAEnD;AAGD,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAE/D,OAAO,EACH,eAAe,EACf,gBAAgB,EAChB,aAAa,GAChB,MAAM,uBAAuB,CAAC"}
|
||||
+497
@@ -0,0 +1,497 @@
|
||||
import { htmlDecodeTree } from "./generated/decode-data-html.js";
|
||||
import { xmlDecodeTree } from "./generated/decode-data-xml.js";
|
||||
import { replaceCodePoint, fromCodePoint } from "./decode-codepoint.js";
|
||||
var CharCodes;
|
||||
(function (CharCodes) {
|
||||
CharCodes[CharCodes["NUM"] = 35] = "NUM";
|
||||
CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
|
||||
CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
|
||||
CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
|
||||
CharCodes[CharCodes["NINE"] = 57] = "NINE";
|
||||
CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
|
||||
CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
|
||||
CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
|
||||
CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
|
||||
CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
|
||||
CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
|
||||
CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
|
||||
})(CharCodes || (CharCodes = {}));
|
||||
/** Bit that needs to be set to convert an upper case ASCII character to lower case */
|
||||
const TO_LOWER_BIT = 32;
|
||||
export var BinTrieFlags;
|
||||
(function (BinTrieFlags) {
|
||||
BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
|
||||
BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
|
||||
BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
|
||||
})(BinTrieFlags || (BinTrieFlags = {}));
|
||||
function isNumber(code) {
|
||||
return code >= CharCodes.ZERO && code <= CharCodes.NINE;
|
||||
}
|
||||
function isHexadecimalCharacter(code) {
|
||||
return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
|
||||
(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
|
||||
}
|
||||
function isAsciiAlphaNumeric(code) {
|
||||
return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
|
||||
(code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
|
||||
isNumber(code));
|
||||
}
|
||||
/**
|
||||
* Checks if the given character is a valid end character for an entity in an attribute.
|
||||
*
|
||||
* Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
|
||||
* See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
|
||||
*/
|
||||
function isEntityInAttributeInvalidEnd(code) {
|
||||
return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
|
||||
}
|
||||
var EntityDecoderState;
|
||||
(function (EntityDecoderState) {
|
||||
EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
|
||||
EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
|
||||
EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
|
||||
EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
|
||||
EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
|
||||
})(EntityDecoderState || (EntityDecoderState = {}));
|
||||
export var DecodingMode;
|
||||
(function (DecodingMode) {
|
||||
/** Entities in text nodes that can end with any character. */
|
||||
DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
|
||||
/** Only allow entities terminated with a semicolon. */
|
||||
DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
|
||||
/** Entities in attributes have limitations on ending characters. */
|
||||
DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
|
||||
})(DecodingMode || (DecodingMode = {}));
|
||||
/**
|
||||
* Token decoder with support of writing partial entities.
|
||||
*/
|
||||
export class EntityDecoder {
|
||||
constructor(
|
||||
/** The tree used to decode entities. */
|
||||
decodeTree,
|
||||
/**
|
||||
* The function that is called when a codepoint is decoded.
|
||||
*
|
||||
* For multi-byte named entities, this will be called multiple times,
|
||||
* with the second codepoint, and the same `consumed` value.
|
||||
*
|
||||
* @param codepoint The decoded codepoint.
|
||||
* @param consumed The number of bytes consumed by the decoder.
|
||||
*/
|
||||
emitCodePoint,
|
||||
/** An object that is used to produce errors. */
|
||||
errors) {
|
||||
this.decodeTree = decodeTree;
|
||||
this.emitCodePoint = emitCodePoint;
|
||||
this.errors = errors;
|
||||
/** The current state of the decoder. */
|
||||
this.state = EntityDecoderState.EntityStart;
|
||||
/** Characters that were consumed while parsing an entity. */
|
||||
this.consumed = 1;
|
||||
/**
|
||||
* The result of the entity.
|
||||
*
|
||||
* Either the result index of a numeric entity, or the codepoint of a
|
||||
* numeric entity.
|
||||
*/
|
||||
this.result = 0;
|
||||
/** The current index in the decode tree. */
|
||||
this.treeIndex = 0;
|
||||
/** The number of characters that were consumed in excess. */
|
||||
this.excess = 1;
|
||||
/** The mode in which the decoder is operating. */
|
||||
this.decodeMode = DecodingMode.Strict;
|
||||
}
|
||||
/** Resets the instance to make it reusable. */
|
||||
startEntity(decodeMode) {
|
||||
this.decodeMode = decodeMode;
|
||||
this.state = EntityDecoderState.EntityStart;
|
||||
this.result = 0;
|
||||
this.treeIndex = 0;
|
||||
this.excess = 1;
|
||||
this.consumed = 1;
|
||||
}
|
||||
/**
|
||||
* Write an entity to the decoder. This can be called multiple times with partial entities.
|
||||
* If the entity is incomplete, the decoder will return -1.
|
||||
*
|
||||
* Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
|
||||
* entity is incomplete, and resume when the next string is written.
|
||||
*
|
||||
* @param input The string containing the entity (or a continuation of the entity).
|
||||
* @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
|
||||
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
||||
*/
|
||||
write(input, offset) {
|
||||
switch (this.state) {
|
||||
case EntityDecoderState.EntityStart: {
|
||||
if (input.charCodeAt(offset) === CharCodes.NUM) {
|
||||
this.state = EntityDecoderState.NumericStart;
|
||||
this.consumed += 1;
|
||||
return this.stateNumericStart(input, offset + 1);
|
||||
}
|
||||
this.state = EntityDecoderState.NamedEntity;
|
||||
return this.stateNamedEntity(input, offset);
|
||||
}
|
||||
case EntityDecoderState.NumericStart: {
|
||||
return this.stateNumericStart(input, offset);
|
||||
}
|
||||
case EntityDecoderState.NumericDecimal: {
|
||||
return this.stateNumericDecimal(input, offset);
|
||||
}
|
||||
case EntityDecoderState.NumericHex: {
|
||||
return this.stateNumericHex(input, offset);
|
||||
}
|
||||
case EntityDecoderState.NamedEntity: {
|
||||
return this.stateNamedEntity(input, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Switches between the numeric decimal and hexadecimal states.
|
||||
*
|
||||
* Equivalent to the `Numeric character reference state` in the HTML spec.
|
||||
*
|
||||
* @param input The string containing the entity (or a continuation of the entity).
|
||||
* @param offset The current offset.
|
||||
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
||||
*/
|
||||
stateNumericStart(input, offset) {
|
||||
if (offset >= input.length) {
|
||||
return -1;
|
||||
}
|
||||
if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
|
||||
this.state = EntityDecoderState.NumericHex;
|
||||
this.consumed += 1;
|
||||
return this.stateNumericHex(input, offset + 1);
|
||||
}
|
||||
this.state = EntityDecoderState.NumericDecimal;
|
||||
return this.stateNumericDecimal(input, offset);
|
||||
}
|
||||
addToNumericResult(input, start, end, base) {
|
||||
if (start !== end) {
|
||||
const digitCount = end - start;
|
||||
this.result =
|
||||
this.result * Math.pow(base, digitCount) +
|
||||
Number.parseInt(input.substr(start, digitCount), base);
|
||||
this.consumed += digitCount;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Parses a hexadecimal numeric entity.
|
||||
*
|
||||
* Equivalent to the `Hexademical character reference state` in the HTML spec.
|
||||
*
|
||||
* @param input The string containing the entity (or a continuation of the entity).
|
||||
* @param offset The current offset.
|
||||
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
||||
*/
|
||||
stateNumericHex(input, offset) {
|
||||
const startIndex = offset;
|
||||
while (offset < input.length) {
|
||||
const char = input.charCodeAt(offset);
|
||||
if (isNumber(char) || isHexadecimalCharacter(char)) {
|
||||
offset += 1;
|
||||
}
|
||||
else {
|
||||
this.addToNumericResult(input, startIndex, offset, 16);
|
||||
return this.emitNumericEntity(char, 3);
|
||||
}
|
||||
}
|
||||
this.addToNumericResult(input, startIndex, offset, 16);
|
||||
return -1;
|
||||
}
|
||||
/**
|
||||
* Parses a decimal numeric entity.
|
||||
*
|
||||
* Equivalent to the `Decimal character reference state` in the HTML spec.
|
||||
*
|
||||
* @param input The string containing the entity (or a continuation of the entity).
|
||||
* @param offset The current offset.
|
||||
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
||||
*/
|
||||
stateNumericDecimal(input, offset) {
|
||||
const startIndex = offset;
|
||||
while (offset < input.length) {
|
||||
const char = input.charCodeAt(offset);
|
||||
if (isNumber(char)) {
|
||||
offset += 1;
|
||||
}
|
||||
else {
|
||||
this.addToNumericResult(input, startIndex, offset, 10);
|
||||
return this.emitNumericEntity(char, 2);
|
||||
}
|
||||
}
|
||||
this.addToNumericResult(input, startIndex, offset, 10);
|
||||
return -1;
|
||||
}
|
||||
/**
|
||||
* Validate and emit a numeric entity.
|
||||
*
|
||||
* Implements the logic from the `Hexademical character reference start
|
||||
* state` and `Numeric character reference end state` in the HTML spec.
|
||||
*
|
||||
* @param lastCp The last code point of the entity. Used to see if the
|
||||
* entity was terminated with a semicolon.
|
||||
* @param expectedLength The minimum number of characters that should be
|
||||
* consumed. Used to validate that at least one digit
|
||||
* was consumed.
|
||||
* @returns The number of characters that were consumed.
|
||||
*/
|
||||
emitNumericEntity(lastCp, expectedLength) {
|
||||
var _a;
|
||||
// Ensure we consumed at least one digit.
|
||||
if (this.consumed <= expectedLength) {
|
||||
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
|
||||
return 0;
|
||||
}
|
||||
// Figure out if this is a legit end of the entity
|
||||
if (lastCp === CharCodes.SEMI) {
|
||||
this.consumed += 1;
|
||||
}
|
||||
else if (this.decodeMode === DecodingMode.Strict) {
|
||||
return 0;
|
||||
}
|
||||
this.emitCodePoint(replaceCodePoint(this.result), this.consumed);
|
||||
if (this.errors) {
|
||||
if (lastCp !== CharCodes.SEMI) {
|
||||
this.errors.missingSemicolonAfterCharacterReference();
|
||||
}
|
||||
this.errors.validateNumericCharacterReference(this.result);
|
||||
}
|
||||
return this.consumed;
|
||||
}
|
||||
/**
|
||||
* Parses a named entity.
|
||||
*
|
||||
* Equivalent to the `Named character reference state` in the HTML spec.
|
||||
*
|
||||
* @param input The string containing the entity (or a continuation of the entity).
|
||||
* @param offset The current offset.
|
||||
* @returns The number of characters that were consumed, or -1 if the entity is incomplete.
|
||||
*/
|
||||
stateNamedEntity(input, offset) {
|
||||
const { decodeTree } = this;
|
||||
let current = decodeTree[this.treeIndex];
|
||||
// The mask is the number of bytes of the value, including the current byte.
|
||||
let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
|
||||
for (; offset < input.length; offset++, this.excess++) {
|
||||
const char = input.charCodeAt(offset);
|
||||
this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
|
||||
if (this.treeIndex < 0) {
|
||||
return this.result === 0 ||
|
||||
// If we are parsing an attribute
|
||||
(this.decodeMode === DecodingMode.Attribute &&
|
||||
// We shouldn't have consumed any characters after the entity,
|
||||
(valueLength === 0 ||
|
||||
// And there should be no invalid characters.
|
||||
isEntityInAttributeInvalidEnd(char)))
|
||||
? 0
|
||||
: this.emitNotTerminatedNamedEntity();
|
||||
}
|
||||
current = decodeTree[this.treeIndex];
|
||||
valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
|
||||
// If the branch is a value, store it and continue
|
||||
if (valueLength !== 0) {
|
||||
// If the entity is terminated by a semicolon, we are done.
|
||||
if (char === CharCodes.SEMI) {
|
||||
return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
|
||||
}
|
||||
// If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
|
||||
if (this.decodeMode !== DecodingMode.Strict) {
|
||||
this.result = this.treeIndex;
|
||||
this.consumed += this.excess;
|
||||
this.excess = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
/**
|
||||
* Emit a named entity that was not terminated with a semicolon.
|
||||
*
|
||||
* @returns The number of characters consumed.
|
||||
*/
|
||||
emitNotTerminatedNamedEntity() {
|
||||
var _a;
|
||||
const { result, decodeTree } = this;
|
||||
const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
|
||||
this.emitNamedEntityData(result, valueLength, this.consumed);
|
||||
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
|
||||
return this.consumed;
|
||||
}
|
||||
/**
|
||||
* Emit a named entity.
|
||||
*
|
||||
* @param result The index of the entity in the decode tree.
|
||||
* @param valueLength The number of bytes in the entity.
|
||||
* @param consumed The number of characters consumed.
|
||||
*
|
||||
* @returns The number of characters consumed.
|
||||
*/
|
||||
emitNamedEntityData(result, valueLength, consumed) {
|
||||
const { decodeTree } = this;
|
||||
this.emitCodePoint(valueLength === 1
|
||||
? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
|
||||
: decodeTree[result + 1], consumed);
|
||||
if (valueLength === 3) {
|
||||
// For multi-byte values, we need to emit the second byte.
|
||||
this.emitCodePoint(decodeTree[result + 2], consumed);
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
/**
|
||||
* Signal to the parser that the end of the input was reached.
|
||||
*
|
||||
* Remaining data will be emitted and relevant errors will be produced.
|
||||
*
|
||||
* @returns The number of characters consumed.
|
||||
*/
|
||||
end() {
|
||||
var _a;
|
||||
switch (this.state) {
|
||||
case EntityDecoderState.NamedEntity: {
|
||||
// Emit a named entity if we have one.
|
||||
return this.result !== 0 &&
|
||||
(this.decodeMode !== DecodingMode.Attribute ||
|
||||
this.result === this.treeIndex)
|
||||
? this.emitNotTerminatedNamedEntity()
|
||||
: 0;
|
||||
}
|
||||
// Otherwise, emit a numeric entity if we have one.
|
||||
case EntityDecoderState.NumericDecimal: {
|
||||
return this.emitNumericEntity(0, 2);
|
||||
}
|
||||
case EntityDecoderState.NumericHex: {
|
||||
return this.emitNumericEntity(0, 3);
|
||||
}
|
||||
case EntityDecoderState.NumericStart: {
|
||||
(_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
|
||||
return 0;
|
||||
}
|
||||
case EntityDecoderState.EntityStart: {
|
||||
// Return 0 if we have no entity.
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Creates a function that decodes entities in a string.
|
||||
*
|
||||
* @param decodeTree The decode tree.
|
||||
* @returns A function that decodes entities in a string.
|
||||
*/
|
||||
function getDecoder(decodeTree) {
|
||||
let returnValue = "";
|
||||
const decoder = new EntityDecoder(decodeTree, (data) => (returnValue += fromCodePoint(data)));
|
||||
return function decodeWithTrie(input, decodeMode) {
|
||||
let lastIndex = 0;
|
||||
let offset = 0;
|
||||
while ((offset = input.indexOf("&", offset)) >= 0) {
|
||||
returnValue += input.slice(lastIndex, offset);
|
||||
decoder.startEntity(decodeMode);
|
||||
const length = decoder.write(input,
|
||||
// Skip the "&"
|
||||
offset + 1);
|
||||
if (length < 0) {
|
||||
lastIndex = offset + decoder.end();
|
||||
break;
|
||||
}
|
||||
lastIndex = offset + length;
|
||||
// If `length` is 0, skip the current `&` and continue.
|
||||
offset = length === 0 ? lastIndex + 1 : lastIndex;
|
||||
}
|
||||
const result = returnValue + input.slice(lastIndex);
|
||||
// Make sure we don't keep a reference to the final string.
|
||||
returnValue = "";
|
||||
return result;
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Determines the branch of the current node that is taken given the current
|
||||
* character. This function is used to traverse the trie.
|
||||
*
|
||||
* @param decodeTree The trie.
|
||||
* @param current The current node.
|
||||
* @param nodeIdx The index right after the current node and its value.
|
||||
* @param char The current character.
|
||||
* @returns The index of the next node, or -1 if no branch is taken.
|
||||
*/
|
||||
export function determineBranch(decodeTree, current, nodeIndex, char) {
|
||||
const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
|
||||
const jumpOffset = current & BinTrieFlags.JUMP_TABLE;
|
||||
// Case 1: Single branch encoded in jump offset
|
||||
if (branchCount === 0) {
|
||||
return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1;
|
||||
}
|
||||
// Case 2: Multiple branches encoded in jump table
|
||||
if (jumpOffset) {
|
||||
const value = char - jumpOffset;
|
||||
return value < 0 || value >= branchCount
|
||||
? -1
|
||||
: decodeTree[nodeIndex + value] - 1;
|
||||
}
|
||||
// Case 3: Multiple branches encoded in dictionary
|
||||
// Binary search for the character.
|
||||
let lo = nodeIndex;
|
||||
let hi = lo + branchCount - 1;
|
||||
while (lo <= hi) {
|
||||
const mid = (lo + hi) >>> 1;
|
||||
const midValue = decodeTree[mid];
|
||||
if (midValue < char) {
|
||||
lo = mid + 1;
|
||||
}
|
||||
else if (midValue > char) {
|
||||
hi = mid - 1;
|
||||
}
|
||||
else {
|
||||
return decodeTree[mid + branchCount];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
const htmlDecoder = /* #__PURE__ */ getDecoder(htmlDecodeTree);
|
||||
const xmlDecoder = /* #__PURE__ */ getDecoder(xmlDecodeTree);
|
||||
/**
|
||||
* Decodes an HTML string.
|
||||
*
|
||||
* @param htmlString The string to decode.
|
||||
* @param mode The decoding mode.
|
||||
* @returns The decoded string.
|
||||
*/
|
||||
export function decodeHTML(htmlString, mode = DecodingMode.Legacy) {
|
||||
return htmlDecoder(htmlString, mode);
|
||||
}
|
||||
/**
|
||||
* Decodes an HTML string in an attribute.
|
||||
*
|
||||
* @param htmlAttribute The string to decode.
|
||||
* @returns The decoded string.
|
||||
*/
|
||||
export function decodeHTMLAttribute(htmlAttribute) {
|
||||
return htmlDecoder(htmlAttribute, DecodingMode.Attribute);
|
||||
}
|
||||
/**
|
||||
* Decodes an HTML string, requiring all entities to be terminated by a semicolon.
|
||||
*
|
||||
* @param htmlString The string to decode.
|
||||
* @returns The decoded string.
|
||||
*/
|
||||
export function decodeHTMLStrict(htmlString) {
|
||||
return htmlDecoder(htmlString, DecodingMode.Strict);
|
||||
}
|
||||
/**
|
||||
* Decodes an XML string, requiring all entities to be terminated by a semicolon.
|
||||
*
|
||||
* @param xmlString The string to decode.
|
||||
* @returns The decoded string.
|
||||
*/
|
||||
export function decodeXML(xmlString) {
|
||||
return xmlDecoder(xmlString, DecodingMode.Strict);
|
||||
}
|
||||
// Re-export for use by eg. htmlparser2
|
||||
export { htmlDecodeTree } from "./generated/decode-data-html.js";
|
||||
export { xmlDecodeTree } from "./generated/decode-data-xml.js";
|
||||
export { decodeCodePoint, replaceCodePoint, fromCodePoint, } from "./decode-codepoint.js";
|
||||
//# sourceMappingURL=decode.js.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
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ine truncated
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Encodes all characters in the input using HTML entities. This includes
|
||||
* characters that are valid ASCII characters in HTML documents, such as `#`.
|
||||
*
|
||||
* To get a more compact output, consider using the `encodeNonAsciiHTML`
|
||||
* function, which will only encode characters that are not valid in HTML
|
||||
* documents, as well as non-ASCII characters.
|
||||
*
|
||||
* If a character has no equivalent entity, a numeric hexadecimal reference
|
||||
* (eg. `ü`) will be used.
|
||||
*/
|
||||
export declare function encodeHTML(input: string): string;
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in HTML
|
||||
* documents using HTML entities. This function will not encode characters that
|
||||
* are valid in HTML documents, such as `#`.
|
||||
*
|
||||
* If a character has no equivalent entity, a numeric hexadecimal reference
|
||||
* (eg. `ü`) will be used.
|
||||
*/
|
||||
export declare function encodeNonAsciiHTML(input: string): string;
|
||||
//# sourceMappingURL=encode.d.ts.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"encode.d.ts","sourceRoot":"","sources":["../../src/encode.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEhD;AACD;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAExD"}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
import { htmlTrie } from "./generated/encode-html.js";
|
||||
import { xmlReplacer, getCodePoint } from "./escape.js";
|
||||
const htmlReplacer = /[\t\n\f!-,./:-@[-`{-}\u0080-\uFFFF]/g;
|
||||
/**
|
||||
* Encodes all characters in the input using HTML entities. This includes
|
||||
* characters that are valid ASCII characters in HTML documents, such as `#`.
|
||||
*
|
||||
* To get a more compact output, consider using the `encodeNonAsciiHTML`
|
||||
* function, which will only encode characters that are not valid in HTML
|
||||
* documents, as well as non-ASCII characters.
|
||||
*
|
||||
* If a character has no equivalent entity, a numeric hexadecimal reference
|
||||
* (eg. `ü`) will be used.
|
||||
*/
|
||||
export function encodeHTML(input) {
|
||||
return encodeHTMLTrieRe(htmlReplacer, input);
|
||||
}
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in HTML
|
||||
* documents using HTML entities. This function will not encode characters that
|
||||
* are valid in HTML documents, such as `#`.
|
||||
*
|
||||
* If a character has no equivalent entity, a numeric hexadecimal reference
|
||||
* (eg. `ü`) will be used.
|
||||
*/
|
||||
export function encodeNonAsciiHTML(input) {
|
||||
return encodeHTMLTrieRe(xmlReplacer, input);
|
||||
}
|
||||
function encodeHTMLTrieRe(regExp, input) {
|
||||
let returnValue = "";
|
||||
let lastIndex = 0;
|
||||
let match;
|
||||
while ((match = regExp.exec(input)) !== null) {
|
||||
const { index } = match;
|
||||
returnValue += input.substring(lastIndex, index);
|
||||
const char = input.charCodeAt(index);
|
||||
let next = htmlTrie.get(char);
|
||||
if (typeof next === "object") {
|
||||
// We are in a branch. Try to match the next char.
|
||||
if (index + 1 < input.length) {
|
||||
const nextChar = input.charCodeAt(index + 1);
|
||||
const value = typeof next.n === "number"
|
||||
? next.n === nextChar
|
||||
? next.o
|
||||
: undefined
|
||||
: next.n.get(nextChar);
|
||||
if (value !== undefined) {
|
||||
returnValue += value;
|
||||
lastIndex = regExp.lastIndex += 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
next = next.v;
|
||||
}
|
||||
// We might have a tree node without a value; skip and use a numeric entity.
|
||||
if (next === undefined) {
|
||||
const cp = getCodePoint(input, index);
|
||||
returnValue += `&#x${cp.toString(16)};`;
|
||||
// Increase by 1 if we have a surrogate pair
|
||||
lastIndex = regExp.lastIndex += Number(cp !== char);
|
||||
}
|
||||
else {
|
||||
returnValue += next;
|
||||
lastIndex = index + 1;
|
||||
}
|
||||
}
|
||||
return returnValue + input.substr(lastIndex);
|
||||
}
|
||||
//# sourceMappingURL=encode.js.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"encode.js","sourceRoot":"","sources":["../../src/encode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAExD,MAAM,YAAY,GAAG,sCAAsC,CAAC;AAE5D;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CAAC,KAAa;IACpC,OAAO,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;AACjD,CAAC;AACD;;;;;;;GAOG;AACH,MAAM,UAAU,kBAAkB,CAAC,KAAa;IAC5C,OAAO,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;AAChD,CAAC;AAED,SAAS,gBAAgB,CAAC,MAAc,EAAE,KAAa;IACnD,IAAI,WAAW,GAAG,EAAE,CAAC;IACrB,IAAI,SAAS,GAAG,CAAC,CAAC;IAClB,IAAI,KAAK,CAAC;IAEV,OAAO,CAAC,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;QAC3C,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC;QACxB,WAAW,IAAI,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACrC,IAAI,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE9B,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,kDAAkD;YAClD,IAAI,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;gBAC3B,MAAM,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,KAAK,GACP,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ;oBACtB,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,QAAQ;wBACjB,CAAC,CAAC,IAAI,CAAC,CAAC;wBACR,CAAC,CAAC,SAAS;oBACf,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;gBAE/B,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACtB,WAAW,IAAI,KAAK,CAAC;oBACrB,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC;oBAClC,SAAS;gBACb,CAAC;YACL,CAAC;YAED,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;QAClB,CAAC;QAED,4EAA4E;QAC5E,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;YACrB,MAAM,EAAE,GAAG,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;YACtC,WAAW,IAAI,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC;YACxC,4CAA4C;YAC5C,SAAS,GAAG,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,EAAE,KAAK,IAAI,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,WAAW,IAAI,IAAI,CAAC;YACpB,SAAS,GAAG,KAAK,GAAG,CAAC,CAAC;QAC1B,CAAC;IACL,CAAC;IAED,OAAO,WAAW,GAAG,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;AACjD,CAAC"}
|
||||
+43
@@ -0,0 +1,43 @@
|
||||
export declare const xmlReplacer: RegExp;
|
||||
export declare const getCodePoint: (c: string, index: number) => number;
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in XML
|
||||
* documents using XML entities.
|
||||
*
|
||||
* If a character has no equivalent entity, a
|
||||
* numeric hexadecimal reference (eg. `ü`) will be used.
|
||||
*/
|
||||
export declare function encodeXML(input: string): string;
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in XML
|
||||
* documents using numeric hexadecimal reference (eg. `ü`).
|
||||
*
|
||||
* Have a look at `escapeUTF8` if you want a more concise output at the expense
|
||||
* of reduced transportability.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export declare const escape: typeof encodeXML;
|
||||
/**
|
||||
* Encodes all characters not valid in XML documents using XML entities.
|
||||
*
|
||||
* Note that the output will be character-set dependent.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export declare const escapeUTF8: (data: string) => string;
|
||||
/**
|
||||
* Encodes all characters that have to be escaped in HTML attributes,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export declare const escapeAttribute: (data: string) => string;
|
||||
/**
|
||||
* Encodes all characters that have to be escaped in HTML text,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export declare const escapeText: (data: string) => string;
|
||||
//# sourceMappingURL=escape.d.ts.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"escape.d.ts","sourceRoot":"","sources":["../../src/escape.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,EAAE,MAAiC,CAAC;AAW5D,eAAO,MAAM,YAAY,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,MAWoB,CAAC;AAE9E;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CA0B/C;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,MAAM,EAAE,OAAO,SAAqB,CAAC;AAqClD;;;;;;GAMG;AACH,eAAO,MAAM,UAAU,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAG1C,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,eAAe,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAQ3C,CAAC;AAEN;;;;;GAKG;AACH,eAAO,MAAM,UAAU,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAQ1C,CAAC"}
|
||||
+117
@@ -0,0 +1,117 @@
|
||||
export const xmlReplacer = /["$&'<>\u0080-\uFFFF]/g;
|
||||
const xmlCodeMap = new Map([
|
||||
[34, """],
|
||||
[38, "&"],
|
||||
[39, "'"],
|
||||
[60, "<"],
|
||||
[62, ">"],
|
||||
]);
|
||||
// For compatibility with node < 4, we wrap `codePointAt`
|
||||
export const getCodePoint =
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
String.prototype.codePointAt == null
|
||||
? (c, index) => (c.charCodeAt(index) & 64512) === 55296
|
||||
? (c.charCodeAt(index) - 55296) * 1024 +
|
||||
c.charCodeAt(index + 1) -
|
||||
56320 +
|
||||
65536
|
||||
: c.charCodeAt(index)
|
||||
: // http://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae
|
||||
(input, index) => input.codePointAt(index);
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in XML
|
||||
* documents using XML entities.
|
||||
*
|
||||
* If a character has no equivalent entity, a
|
||||
* numeric hexadecimal reference (eg. `ü`) will be used.
|
||||
*/
|
||||
export function encodeXML(input) {
|
||||
let returnValue = "";
|
||||
let lastIndex = 0;
|
||||
let match;
|
||||
while ((match = xmlReplacer.exec(input)) !== null) {
|
||||
const { index } = match;
|
||||
const char = input.charCodeAt(index);
|
||||
const next = xmlCodeMap.get(char);
|
||||
if (next === undefined) {
|
||||
returnValue += `${input.substring(lastIndex, index)}&#x${getCodePoint(input, index).toString(16)};`;
|
||||
// Increase by 1 if we have a surrogate pair
|
||||
lastIndex = xmlReplacer.lastIndex += Number((char & 64512) === 55296);
|
||||
}
|
||||
else {
|
||||
returnValue += input.substring(lastIndex, index) + next;
|
||||
lastIndex = index + 1;
|
||||
}
|
||||
}
|
||||
return returnValue + input.substr(lastIndex);
|
||||
}
|
||||
/**
|
||||
* Encodes all non-ASCII characters, as well as characters not valid in XML
|
||||
* documents using numeric hexadecimal reference (eg. `ü`).
|
||||
*
|
||||
* Have a look at `escapeUTF8` if you want a more concise output at the expense
|
||||
* of reduced transportability.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export const escape = encodeXML;
|
||||
/**
|
||||
* Creates a function that escapes all characters matched by the given regular
|
||||
* expression using the given map of characters to escape to their entities.
|
||||
*
|
||||
* @param regex Regular expression to match characters to escape.
|
||||
* @param map Map of characters to escape to their entities.
|
||||
*
|
||||
* @returns Function that escapes all characters matched by the given regular
|
||||
* expression using the given map of characters to escape to their entities.
|
||||
*/
|
||||
function getEscaper(regex, map) {
|
||||
return function escape(data) {
|
||||
let match;
|
||||
let lastIndex = 0;
|
||||
let result = "";
|
||||
while ((match = regex.exec(data))) {
|
||||
if (lastIndex !== match.index) {
|
||||
result += data.substring(lastIndex, match.index);
|
||||
}
|
||||
// We know that this character will be in the map.
|
||||
result += map.get(match[0].charCodeAt(0));
|
||||
// Every match will be of length 1
|
||||
lastIndex = match.index + 1;
|
||||
}
|
||||
return result + data.substring(lastIndex);
|
||||
};
|
||||
}
|
||||
/**
|
||||
* Encodes all characters not valid in XML documents using XML entities.
|
||||
*
|
||||
* Note that the output will be character-set dependent.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export const escapeUTF8 = /* #__PURE__ */ getEscaper(/["&'<>]/g, xmlCodeMap);
|
||||
/**
|
||||
* Encodes all characters that have to be escaped in HTML attributes,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export const escapeAttribute =
|
||||
/* #__PURE__ */ getEscaper(/["&\u00A0]/g, new Map([
|
||||
[34, """],
|
||||
[38, "&"],
|
||||
[160, " "],
|
||||
]));
|
||||
/**
|
||||
* Encodes all characters that have to be escaped in HTML text,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*
|
||||
* @param data String to escape.
|
||||
*/
|
||||
export const escapeText = /* #__PURE__ */ getEscaper(/[&<>\u00A0]/g, new Map([
|
||||
[38, "&"],
|
||||
[60, "<"],
|
||||
[62, ">"],
|
||||
[160, " "],
|
||||
]));
|
||||
//# sourceMappingURL=escape.js.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
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|
||||
+2
@@ -0,0 +1,2 @@
|
||||
export declare const htmlDecodeTree: Uint16Array;
|
||||
//# sourceMappingURL=decode-data-html.d.ts.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"decode-data-html.d.ts","sourceRoot":"","sources":["../../../src/generated/decode-data-html.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,cAAc,EAAE,WAK5B,CAAC"}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
// Generated using scripts/write-decode-map.ts
|
||||
export const htmlDecodeTree = /* #__PURE__ */ new Uint16Array(
|
||||
// prettier-ignore
|
||||
/* #__PURE__ */ 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.split("")
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.map((c) => c.charCodeAt(0)));
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+1
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||||
export declare const xmlDecodeTree: Uint16Array;
|
||||
//# sourceMappingURL=decode-data-xml.d.ts.map
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||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"decode-data-xml.d.ts","sourceRoot":"","sources":["../../../src/generated/decode-data-xml.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,aAAa,EAAE,WAK3B,CAAC"}
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+7
@@ -0,0 +1,7 @@
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||||
// Generated using scripts/write-decode-map.ts
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||||
export const xmlDecodeTree = /* #__PURE__ */ new Uint16Array(
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.split("")
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.map((c) => c.charCodeAt(0)));
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//# sourceMappingURL=decode-data-xml.js.map
|
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+1
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|
||||
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@@ -0,0 +1,8 @@
|
||||
type EncodeTrieNode = string | {
|
||||
v?: string;
|
||||
n: number | Map<number, EncodeTrieNode>;
|
||||
o?: string;
|
||||
};
|
||||
export declare const htmlTrie: Map<number, EncodeTrieNode>;
|
||||
export {};
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||||
//# sourceMappingURL=encode-html.d.ts.map
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||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"encode-html.d.ts","sourceRoot":"","sources":["../../../src/generated/encode-html.ts"],"names":[],"mappings":"AAEA,KAAK,cAAc,GACb,MAAM,GACN;IAAE,CAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,GAAG,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;IAAC,CAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAY1E,eAAO,MAAM,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAC,cAAc,CAAwhuB,CAAC"}
|
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@@ -0,0 +1,10 @@
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||||
// Generated using scripts/write-encode-map.ts
|
||||
function restoreDiff(array) {
|
||||
for (let index = 1; index < array.length; index++) {
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||||
array[index][0] += array[index - 1][0] + 1;
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return array;
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// prettier-ignore
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export const htmlTrie = /* #__PURE__ */ new Map(/* #__PURE__ */ restoreDiff([[9, "	"], [0, "
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|
||||
//# sourceMappingURL=encode-html.js.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"encode-html.js","sourceRoot":"","sources":["../../../src/generated/encode-html.ts"],"names":[],"mappings":"AAAA,8CAA8C;AAM9C,SAAS,WAAW,CAChB,KAAQ;IAER,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QAChD,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAC/C,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,kBAAkB;AAClB,MAAM,CAAC,MAAM,QAAQ,GAA+B,eAAe,CAAC,IAAI,GAAG,CAAwB,eAAe,CAAA,WAAW,CAAC,CAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,WAAW,CAAC,EAAC,CAAC,EAAE,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,EAAE,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,IAAI,EAAC,CAAC,EAAC,QAAQ,EAAC,CAAC,EAAC,CAAC,CAAC,EAAC,EAAC,CAAC,EAAC,UAAU,EAAC,CAAC,EAAC,IAAI,EAAC,CAAC,EAAC,OAAO,EAAC,CAAC,EAAC,CAAC,CAAC,EAAC,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,IAAI,EAAC,CAAC,EAAC,QAAQ,EAAC,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,EAAE,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,oBAAoB,CAAC,EAAC,CAAC,CAAC,EAAC,EAAC,CAAC,EAAC,GAAG,EAAC,CAAC,EAAC,SAAS,EAAC,CAAC,EAAC,CAAC,EAAE,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,EAAE,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,YAAY,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,aAAa,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,aAAa,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,OAAO,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,SAAS,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,QAAQ,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CAAC,EAAC,CAAC,CAAC,EAAC,UAAU,CALine truncated
|
||||
+96
@@ -0,0 +1,96 @@
|
||||
import { DecodingMode } from "./decode.js";
|
||||
/** The level of entities to support. */
|
||||
export declare enum EntityLevel {
|
||||
/** Support only XML entities. */
|
||||
XML = 0,
|
||||
/** Support HTML entities, which are a superset of XML entities. */
|
||||
HTML = 1
|
||||
}
|
||||
export declare enum EncodingMode {
|
||||
/**
|
||||
* The output is UTF-8 encoded. Only characters that need escaping within
|
||||
* XML will be escaped.
|
||||
*/
|
||||
UTF8 = 0,
|
||||
/**
|
||||
* The output consists only of ASCII characters. Characters that need
|
||||
* escaping within HTML, and characters that aren't ASCII characters will
|
||||
* be escaped.
|
||||
*/
|
||||
ASCII = 1,
|
||||
/**
|
||||
* Encode all characters that have an equivalent entity, as well as all
|
||||
* characters that are not ASCII characters.
|
||||
*/
|
||||
Extensive = 2,
|
||||
/**
|
||||
* Encode all characters that have to be escaped in HTML attributes,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*/
|
||||
Attribute = 3,
|
||||
/**
|
||||
* Encode all characters that have to be escaped in HTML text,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*/
|
||||
Text = 4
|
||||
}
|
||||
export interface DecodingOptions {
|
||||
/**
|
||||
* The level of entities to support.
|
||||
* @default {@link EntityLevel.XML}
|
||||
*/
|
||||
level?: EntityLevel;
|
||||
/**
|
||||
* Decoding mode. If `Legacy`, will support legacy entities not terminated
|
||||
* with a semicolon (`;`).
|
||||
*
|
||||
* Always `Strict` for XML. For HTML, set this to `true` if you are parsing
|
||||
* an attribute value.
|
||||
*
|
||||
* The deprecated `decodeStrict` function defaults this to `Strict`.
|
||||
*
|
||||
* @default {@link DecodingMode.Legacy}
|
||||
*/
|
||||
mode?: DecodingMode | undefined;
|
||||
}
|
||||
/**
|
||||
* Decodes a string with entities.
|
||||
*
|
||||
* @param input String to decode.
|
||||
* @param options Decoding options.
|
||||
*/
|
||||
export declare function decode(input: string, options?: DecodingOptions | EntityLevel): string;
|
||||
/**
|
||||
* Decodes a string with entities. Does not allow missing trailing semicolons for entities.
|
||||
*
|
||||
* @param input String to decode.
|
||||
* @param options Decoding options.
|
||||
* @deprecated Use `decode` with the `mode` set to `Strict`.
|
||||
*/
|
||||
export declare function decodeStrict(input: string, options?: DecodingOptions | EntityLevel): string;
|
||||
/**
|
||||
* Options for `encode`.
|
||||
*/
|
||||
export interface EncodingOptions {
|
||||
/**
|
||||
* The level of entities to support.
|
||||
* @default {@link EntityLevel.XML}
|
||||
*/
|
||||
level?: EntityLevel;
|
||||
/**
|
||||
* Output format.
|
||||
* @default {@link EncodingMode.Extensive}
|
||||
*/
|
||||
mode?: EncodingMode;
|
||||
}
|
||||
/**
|
||||
* Encodes a string with entities.
|
||||
*
|
||||
* @param input String to encode.
|
||||
* @param options Encoding options.
|
||||
*/
|
||||
export declare function encode(input: string, options?: EncodingOptions | EntityLevel): string;
|
||||
export { encodeXML, escape, escapeUTF8, escapeAttribute, escapeText, } from "./escape.js";
|
||||
export { encodeHTML, encodeNonAsciiHTML, encodeHTML as encodeHTML4, encodeHTML as encodeHTML5, } from "./encode.js";
|
||||
export { EntityDecoder, DecodingMode, decodeXML, decodeHTML, decodeHTMLStrict, decodeHTMLAttribute, decodeHTML as decodeHTML4, decodeHTML as decodeHTML5, decodeHTMLStrict as decodeHTML4Strict, decodeHTMLStrict as decodeHTML5Strict, decodeXML as decodeXMLStrict, } from "./decode.js";
|
||||
//# sourceMappingURL=index.d.ts.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAyB,YAAY,EAAE,MAAM,aAAa,CAAC;AASlE,wCAAwC;AACxC,oBAAY,WAAW;IACnB,iCAAiC;IACjC,GAAG,IAAI;IACP,mEAAmE;IACnE,IAAI,IAAI;CACX;AAED,oBAAY,YAAY;IACpB;;;OAGG;IACH,IAAI,IAAA;IACJ;;;;OAIG;IACH,KAAK,IAAA;IACL;;;OAGG;IACH,SAAS,IAAA;IACT;;;OAGG;IACH,SAAS,IAAA;IACT;;;OAGG;IACH,IAAI,IAAA;CACP;AAED,MAAM,WAAW,eAAe;IAC5B;;;OAGG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;;;;;;;;OAUG;IACH,IAAI,CAAC,EAAE,YAAY,GAAG,SAAS,CAAC;CACnC;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAClB,KAAK,EAAE,MAAM,EACb,OAAO,GAAE,eAAe,GAAG,WAA6B,GACzD,MAAM,CASR;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CACxB,KAAK,EAAE,MAAM,EACb,OAAO,GAAE,eAAe,GAAG,WAA6B,GACzD,MAAM,CAMR;AAED;;GAEG;AACH,MAAM,WAAW,eAAe;IAC5B;;;OAGG;IACH,KAAK,CAAC,EAAE,WAAW,CAAC;IACpB;;;OAGG;IACH,IAAI,CAAC,EAAE,YAAY,CAAC;CACvB;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAClB,KAAK,EAAE,MAAM,EACb,OAAO,GAAE,eAAe,GAAG,WAA6B,GACzD,MAAM,CA2BR;AAED,OAAO,EACH,SAAS,EACT,MAAM,EACN,UAAU,EACV,eAAe,EACf,UAAU,GACb,MAAM,aAAa,CAAC;AAErB,OAAO,EACH,UAAU,EACV,kBAAkB,EAElB,UAAU,IAAI,WAAW,EACzB,UAAU,IAAI,WAAW,GAC5B,MAAM,aAAa,CAAC;AAErB,OAAO,EACH,aAAa,EACb,YAAY,EACZ,SAAS,EACT,UAAU,EACV,gBAAgB,EAChB,mBAAmB,EAEnB,UAAU,IAAI,WAAW,EACzB,UAAU,IAAI,WAAW,EACzB,gBAAgB,IAAI,iBAAiB,EACrC,gBAAgB,IAAI,iBAAiB,EACrC,SAAS,IAAI,eAAe,GAC/B,MAAM,aAAa,CAAC"}
|
||||
+107
@@ -0,0 +1,107 @@
|
||||
import { decodeXML, decodeHTML, DecodingMode } from "./decode.js";
|
||||
import { encodeHTML, encodeNonAsciiHTML } from "./encode.js";
|
||||
import { encodeXML, escapeUTF8, escapeAttribute, escapeText, } from "./escape.js";
|
||||
/** The level of entities to support. */
|
||||
export var EntityLevel;
|
||||
(function (EntityLevel) {
|
||||
/** Support only XML entities. */
|
||||
EntityLevel[EntityLevel["XML"] = 0] = "XML";
|
||||
/** Support HTML entities, which are a superset of XML entities. */
|
||||
EntityLevel[EntityLevel["HTML"] = 1] = "HTML";
|
||||
})(EntityLevel || (EntityLevel = {}));
|
||||
export var EncodingMode;
|
||||
(function (EncodingMode) {
|
||||
/**
|
||||
* The output is UTF-8 encoded. Only characters that need escaping within
|
||||
* XML will be escaped.
|
||||
*/
|
||||
EncodingMode[EncodingMode["UTF8"] = 0] = "UTF8";
|
||||
/**
|
||||
* The output consists only of ASCII characters. Characters that need
|
||||
* escaping within HTML, and characters that aren't ASCII characters will
|
||||
* be escaped.
|
||||
*/
|
||||
EncodingMode[EncodingMode["ASCII"] = 1] = "ASCII";
|
||||
/**
|
||||
* Encode all characters that have an equivalent entity, as well as all
|
||||
* characters that are not ASCII characters.
|
||||
*/
|
||||
EncodingMode[EncodingMode["Extensive"] = 2] = "Extensive";
|
||||
/**
|
||||
* Encode all characters that have to be escaped in HTML attributes,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*/
|
||||
EncodingMode[EncodingMode["Attribute"] = 3] = "Attribute";
|
||||
/**
|
||||
* Encode all characters that have to be escaped in HTML text,
|
||||
* following {@link https://html.spec.whatwg.org/multipage/parsing.html#escapingString}.
|
||||
*/
|
||||
EncodingMode[EncodingMode["Text"] = 4] = "Text";
|
||||
})(EncodingMode || (EncodingMode = {}));
|
||||
/**
|
||||
* Decodes a string with entities.
|
||||
*
|
||||
* @param input String to decode.
|
||||
* @param options Decoding options.
|
||||
*/
|
||||
export function decode(input, options = EntityLevel.XML) {
|
||||
const level = typeof options === "number" ? options : options.level;
|
||||
if (level === EntityLevel.HTML) {
|
||||
const mode = typeof options === "object" ? options.mode : undefined;
|
||||
return decodeHTML(input, mode);
|
||||
}
|
||||
return decodeXML(input);
|
||||
}
|
||||
/**
|
||||
* Decodes a string with entities. Does not allow missing trailing semicolons for entities.
|
||||
*
|
||||
* @param input String to decode.
|
||||
* @param options Decoding options.
|
||||
* @deprecated Use `decode` with the `mode` set to `Strict`.
|
||||
*/
|
||||
export function decodeStrict(input, options = EntityLevel.XML) {
|
||||
var _a;
|
||||
const normalizedOptions = typeof options === "number" ? { level: options } : options;
|
||||
(_a = normalizedOptions.mode) !== null && _a !== void 0 ? _a : (normalizedOptions.mode = DecodingMode.Strict);
|
||||
return decode(input, normalizedOptions);
|
||||
}
|
||||
/**
|
||||
* Encodes a string with entities.
|
||||
*
|
||||
* @param input String to encode.
|
||||
* @param options Encoding options.
|
||||
*/
|
||||
export function encode(input, options = EntityLevel.XML) {
|
||||
const { mode = EncodingMode.Extensive, level = EntityLevel.XML } = typeof options === "number" ? { level: options } : options;
|
||||
switch (mode) {
|
||||
case EncodingMode.UTF8: {
|
||||
return escapeUTF8(input);
|
||||
}
|
||||
case EncodingMode.Attribute: {
|
||||
return escapeAttribute(input);
|
||||
}
|
||||
case EncodingMode.Text: {
|
||||
return escapeText(input);
|
||||
}
|
||||
case EncodingMode.ASCII: {
|
||||
return level === EntityLevel.HTML
|
||||
? encodeNonAsciiHTML(input)
|
||||
: encodeXML(input);
|
||||
}
|
||||
// eslint-disable-next-line unicorn/no-useless-switch-case
|
||||
case EncodingMode.Extensive:
|
||||
default: {
|
||||
return level === EntityLevel.HTML
|
||||
? encodeHTML(input)
|
||||
: encodeXML(input);
|
||||
}
|
||||
}
|
||||
}
|
||||
export { encodeXML, escape, escapeUTF8, escapeAttribute, escapeText, } from "./escape.js";
|
||||
export { encodeHTML, encodeNonAsciiHTML,
|
||||
// Legacy aliases (deprecated)
|
||||
encodeHTML as encodeHTML4, encodeHTML as encodeHTML5, } from "./encode.js";
|
||||
export { EntityDecoder, DecodingMode, decodeXML, decodeHTML, decodeHTMLStrict, decodeHTMLAttribute,
|
||||
// Legacy aliases (deprecated)
|
||||
decodeHTML as decodeHTML4, decodeHTML as decodeHTML5, decodeHTMLStrict as decodeHTML4Strict, decodeHTMLStrict as decodeHTML5Strict, decodeXML as decodeXMLStrict, } from "./decode.js";
|
||||
//# sourceMappingURL=index.js.map
|
||||
+1
@@ -0,0 +1 @@
|
||||
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|
||||
+3
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"type": "module"
|
||||
}
|
||||
Reference in new issue
Block a user